In 2002, Apple was highlighting the PC horror stories of regular people (like Ellen Feiss) in Just over fifteen years ago in 2002, Apple shifted from 'Think Different' ads associating its products with respected thinkers to 'Switchers,' a new campaign that played up how terrible PCs were in the words of. Steve Jobs sought to sell Windows PC users a 'BYOKDM' drop in replacement: the Mac mini (and Xserve). A few years later, Apple's 'I'm a Mac' campaign similarly invited PC users to switch and enjoy working where things were so much easier. However, Apple hasn't been actively pushing Macs at Windows users lately. The truth hurts PC feelings Instead, in 2015 Apple's chief executive Tim Cook yanked out the tablecloth of accepted expectations when he rhetorically asked in an interview, 'I think if you're looking at a PC, why would you buy a PC anymore? No really, why would you buy one?'
He upset many PC pundits by simply explaining what was happening in the industry: 'iPad Pro is a replacement for a notebook or a desktop for many, many people. They will start using it and conclude they no longer need to use anything else, other than their phones.' Audible gasps of disbelief greeted Apple's subsequent iPad commercials, which dared to ask '?'
Another iPad ad proclaimed 'the perfect computer for learning looks nothing like a computer.' The shock turned to seething anger. How dare Apple question the nature of the industry it created in the 70s, revolutionized in the 80s, was cheated out of in the 90s, clawed back in the 2000s, and then radically disrupted in the 2010s?
How does selling more computers than any other PC maker make Apple some kind of expert in personal computing? And how does Apple know anything about the nature of the mainstream computer business, given that it only sells the high-end products that most affluent people pay a premium for, and doesn't experiment with radical new form factors that only sell to a tiny frivolous niche, like Microsoft's and Lumia, or Google's and? The cynical explanation for Apple's fixation on disrupting the status quo of computers has been that Apple is simply abandoning the conventional PC to shift to the mobile world, where everyone else has failed. But that's false. IOS-oul of a new Mac It's not just false, it's absurd. This year, Apple again devoted massive new attention to macOS Mojave at its Worldwide Developer Conference. And fittingly so, because developing software for its massive mobile iOS platform requires a Mac.
Apple's macOS Mojave is still a work in progress, but the strategy is clear: Welcome to the Mac for iOS users. Apple's macOS Mojave is still a work in progress, but the strategy is clear: Welcome to the Mac for iOS users. Three weeks after Apple's software chief Craig Federighi first showed off macOS 10.14 Mojave at the company's Worldwide Developer Conference in the first week of June, Apple released the first of its revamped desktop operating system. Mojave features a Dark Mode, Stacks for organizing the Desktop, a Finder Gallery view with full metadata and common editing tools, Markup in Quick Look views, new apps including News, and lots of other iOS-familiar features The Mojave release offers a clear look inside Apple's strategic thinking and the state of the art in 2018-both in what it aspires to deliver and what it doesn't even make an attempt to do. There are no ads on the desktop, for example, and Siri isn't always listening to determine what TV shows you're watching the background so it can most effectively sell your data to advertisers. The engineering decisions made for the Mac-alongside iOS 12-will shape the future of technology across the next year for the world's largest and most successful vendor of premium personal computing and mobile enterprise hardware. Apple is crafting an integrated hardware and software experience that sells you the product, rather than selling 'you, the product,' and the result is a rarified, luxurious experience.
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Jun 7, 2017 - And of Course the DIRECTV NOW App will still be your go-to when. The service quickly grew in popularity as AT&T offered promotions. DIRECTV Now for PC is now available and can be easily installed on a desktop PC/Laptop running Windows XP/7/8/8.1/10 and MacOS/OS X. Let’s learn a little bit about this all new app and then have a look on the installation method via BlueStacks or BlueStacks 2.
If you already own a modern Mac, the Mojave release is Apple's latest, free annual update, designed to significantly upgrade your overall experience in several major ways and across a broad array of minor thoughtful touches, adjustments and fixes. The overall intent of this release is to make the Mac the ideal computing system for iOS users If you don't own a Mac, Mojave is designed to make you want one. What's new in macOS Mojave While reviewing the Public Beta in June, it repeatedly occured to me that the overall intent of this release is to make the Mac the ideal computing system for iOS users.
As I run through the new features, you'll see what I mean. The most obvious new feature is, which not only shifts the appearance of entire user interface, but also focuses your attention on the task at hand and your own content, much the same way iOS was designed to do. Mojave's new Dark Mode for Macs has no direct equivalent on iOS, but it serves the same attention-focusing purpose as the mobile-optimized user interface of iOS Similarly, the new Mojave Desktop features Stacks, which offers to organize your messy screen of document and app icons in a way that makes sense to you: by type, dates, or label. It feels a lot like the purposely unmessy iOS Home screen. Mojave's new Screenshot behavior (below) is taken directly from iOS, enabling you to 'grab' a screenshot image, edit the capture via Quick Look and immediately use it (rather than just dropping it somewhere into the PC file system). This screen shot-of a screen shot-depicts the iOS-like behavior Mojave presents. Click on the lower right image before it disappears, and you're taken into a Quick Look where you can edit or share it.
New Quick Look editing features also feel iOS-familiar, allowing you to mark up images, sign a PDF, and trim videos without having to even launch an app. Mojave also delivers for News, Stocks, Voice Memos, and Home, and now integrates right into Messages. Mojave also borrows from last year's App Store overhaul on iOS to deliver a new Mac App Store that feels more like a curated catalog of developer artwork than just a software repository. You don't need to worry that Apple is merely dumbing down the Mac to make it a large format iOS platform. As the design of the new Mac App Store highlights, Apple is increasing the familiarity of concepts between its platforms while retaining the differentiated nature, advantages, and character of its desktop computing platform.
The Mac version of the App Store doesn't just showcase tabs from iOS for Apps and Games, but calls high-level attention to sections for Mac software used to Create content, Work on projects and Develop code. The new Mac App Store in Mojave benefits from Apple's previous work on iOS but isn't just a simple port Mojave also applies iOS-like controls for security and privacy, forcing Mac apps to ask your permission before they access your personal data (including contacts, calendar, reminders, photos and your location), and before they can activate the camera or microphone. There are also new controls for limiting how advertising can track you, including tools that block 'fingerprinting' and other techniques advertisers use to personally identify you and pair this with your browsing behavior on the web. Mojave also makes it iOS-easy to suggest secure passwords for accounts and websites, and even recommends changing passwords that you use too often.
That's super smart in our new world where Yahoo or Twitter getting hacked might mean somebody has also gained access to every other site where you used that same password. Siri now knows how to look up a password in your Keychain ('what's my Netflix password?' ), and with the new Home app, you can now manage your entire HomeKit setup on your Mac.
There are also a series of other new Siri features, including the ability to 'find my iPhone' (or AirPods). Siri gains the ability to do some useful new things that actually make sense to request from your Mac, such as invoking iCloud's Find My iPhone or AirPods There are also other tight new integrations between iOS and Macs, including the new wireless Continuity Camera that turns your phone into an untethered imaging device and document scanner for your Mac.
Macs have always been the way to build iOS apps, and Apple is enhancing that with new Xcode 10 tools for developers. That includes powerful Machine Learning resources for app developers, which now support faster model training.
With the new CreateML, developers can even build and train new ML models on a Mac (this previously required a dedicated server). And of course, Apple is also positioning the Mac as the way to design and build animated 3D objects in the new USDZ file format for use in Augmented Reality with iOS 12's new ARKit 2.0, which will roll out in parallel this fall. The ARKit apps (and animated 3D models they use) are built for iOS by Macs This is all just a quick overview of the new Mojave features, so I hope you still have time to follow me along as we dive deeper into what Apple's doing and why. You can also take look at. Continuity comes to the camera Next to making the Mac as task-focused as iOS, there's also another thing Apple has been increasingly doing on the road to Mojave: breaking the legacy that ties modern users to the most complex, problematic and difficult elements of the desktop computer, starting with its file system. Apple has been pushing iCloud for years now as a way to store files without thinking about hierarchical file system paths. AirDrop has similarly worked since 2011 as a way to move documents across the network without configuring file system shares.
Since 2014, Apple's other wireless features have increasingly integrated iOS devices with Macs, including Handoff for moving documents between systems, Auto Unlock, the Universal Clipboard, Instant Hotspot, bridged calls and SMS. Mojave now includes Continuity Camera, a feature which replaces the Mac 'webcam' with wireless connectivity to the much better camera you carry on your iPhone. The concept lets your Mac request a photo or document scan from your mobile device. You take the image and it is immediately sent and embedded right into the document where you need it. In the future, expect macOS to tap into using the 3D TrueDepth camera of iPhone X (and better) devices to deliver real-time object modeling on your Mac. You could even use point cloud imaging or the live depth videos that TrueDepth can capture-even in the dark.
But right now, macOS Mojave aims at delivering exactly what people have a real need for doing from a desktop: using their iPhone to snap a photo, scan a receipt, letter or other document. All effortlessly-to add images to a document without dealing with sync or emailing or consciously thinking about how to beam a photo to your PC. This functionality wasn't constantly working for me in the initial Public Beta, although when it did work it was super slick. From within any document, you can right click to bring up a menu that includes your discovered iOS device, with options to Take Photo or Scan Document. Select photo and your phone goes into camera mode to take a picture. You can then retake or approve it, and as soon as you do it inserts your photo into the document.
Scanning a document works similarly, using the Document Scan feature Apple added to Notes last year. You point your camera at a document and it defines the edges and corrects for alignment, making it super easy to import a high quality image of a letter, receipt, copy of your ID or anything else. You can manually correct the edges, and as soon as you approve on your phone, it's inserted into the document. It's a really nice experience.
This sort of feature is not exactly rocket science to deliver. It is, however, functionality that will be far easier for Apple to perfect between its limited range of Macs and its modern iOS devices, compared to the task of any PC or Android device maker who would like to roll out something similar.
Apple has a smaller PC base than all of Windows, and a smaller mobile base than all of Android. But it has a vastly larger group of users who can directly benefit from Continuity features that provide effortless, genius simplicity in moving tasks, images, keychain passwords, contacts and everything else between the mobile iOS world and its high end PC experience on the Mac.
Imagine the work required by Google or Microsoft to get their licensees to adopt a single new camera sharing protocol and then not introduce their own proprietary version instead. Now estimate how many years it would take for a new version of Android or Windows to trickle out into the user base. Meanwhile, Apple can make it 'just work' extremely well within a few months. The Mac Desktop: Dynamic Desktop & Stacks Apple has previously made efforts to harmonize iOS and the Mac desktop related to how they use touch gestures to multitask between apps. It also brought the iOS Home screen to the Mac in the form of 'Launchpad,' something I find too simplistic to be very useful. Fortunately, Mojave makes it clear that Apple isn't just trying to water down the Mac into a larger, more expensive version of iOS. There are some unique (albeit familiar feeling) new features the Mac gets that are specifically aimed to take advantage of its orientation as a desktop of document windows.
Complementing Dark Mode on the desktop, Apple has introduced Dynamic Desktop pictures, a set of morning, day, evening and night images that shift throughout the day to reflect the passing of time. Dynamic Desktop pictures change throughout the day, reflecting your local time The Public Beta includes one of these: a sand dune from the Mojave Desert (note that is only dynamic while in Light Mode). Expect a series of these to roll out like Apple TV's aerial screensavers. There are also static Day and Night versions of the Mojave scene if you prefer.
In a more functional direction, Apple has also enhanced the desktop to offer Stacks, dynamic folder-like piles that can sort your desktop items by Kind, a Tag label you have assigned, or by the Date they were created, last modified, last opened, or added to the desktop. You can start using Stacks to organize your mess of desktop files by date, project or kind, then turn Stacks off to return to how things were. It's hard to believe that it was over ten years ago (2007) that Steve Jobs first presented Stacks in the Dock as a way to easily access items in folders like Documents and Downloads. Stacks on the Desktop work somewhat similarly: click one and it opens up, scattering its contents across the desktop. Click on it again and it all collapses into a single item.
Stacks are a little bit odd in a few ways however. First, they only exist on the Desktop.
Open a Finder window and there's no representation of Stacks inside the Desktop folder. Also, Stacks organize themselves differently than the Finder does.
If you sort them by Kind, regular Images are separated from Screenshots (which are sorted out by metadata, not just by having 'screen shot' in their name). That's handy, but different from how Finder windows sort by Kind.
This inconsistency will hopefully be addressed in beta. Another oddity is that when you open a Desktop Stack, rather than working like a Dock Stack (or an iOS 'Folder') to present a panel of items, it deals out all of its items as icons on the Desktop (a behavior I prefer), but it also pushes down all of the other icons, including other Stacks. When you open and close different Stacks, you end up with file icons arranged in a sort of Windows-like mess; sorted but unpredictably. However, you can also activate Stacks to work with your Desktop files sorted into groups, then turn Stacks off to return to your familiar spacial layout of items returned right back where you had placed them on the Desktop. This makes Stacks a great way to isolate a specific set of items by date, project or kind without losing your messy style of personal organization.
This makes Stacks very different than the 'Sort by' Grid or 'Clean up' options (which are still there). Stacks is a new sort of 'lossless' organization, a throwback to the Spacial Finder, where things were always where you left them because the system cares to remember. Finder & Quick Look enhancements While Stacks offer to organize the Mojave Desktop, the new Finder offers new view of your other folders: called Gallery, it replaces Cover Flow (which looked cool, but you probably never actually used it). In Gallery view (below), you get a large preview of a single document, with a scrolling series of its neighbors below it. It's sort of like Cover Flow with a Quick Look above it. Additionally, next to the featured document in the Gallery you also get a Preview panel.
However, in Mojave, the Preview is now devoted to the document's detailed metadata, rather than just showing a large thumbnail with some limited file information. The Finder's enhanced Preview pane in Gallery view presents more technical metadata, and Quick Action buttons Preview is perfectly suited to the Gallery view, but you can also turn it on in other Finder views: the standard Icons, List or Column view. It effectively presents a full panel of the metadata you'd see in a Get Info panel, dynamically presented for each file you click on.
For images, Preview can show even more details than a Get Info panel, including aperture and ISO. It shows virtually everything but the URL associated with downloads and the geolocation of photos (both of which Get Info shows. It would be cool to have Preview load a map for a photograph's tagged location, or at least a link to the Maps app).
Along with this technical file metadata (which it seems Apple has always sought to hide from users), the enhanced Preview pane also sports contextual Quick Action buttons: by default you can Trim an audio or video file and rotate or Markup an image, or turn it into a PDF. There's also room for your own Finder Extensions, which you can load and install in the Extensions pane of System Preferences. You can even create and load your own Automator actions, for performing routine actions on files within the Finder. You can now add Automator Actions to the Finder's Preview Panel, the Touch Bar or the Services menu Apple supplies some basic Quick Actions you can manually enable for basic transcoding of audio or video files or using the selected image as your desktop photo. It appears that with iOS serving up a simplified UI, Apple has relaxed its aversion to exposing more powerful features on the Mac. And yet this new functionality is not overwhelming and doesn't slow down the system.
It just feels like macOS Pro. The Finder's supplied Quick Action buttons are effectively the same tools presented when you Quick Look a document. When you hit the spacebar to Quick Look, you get a larger preview in its own window, with buttons at the top to Trim media files or Rotate or Markup an image. Quick Action Finder buttons jump right into a Quick Look editing mode. For images, that makes Quick Look nearly the same as opening the file in Preview (which you can also do from Quick Look). However, you can have multiple Preview documents open at once, while Quick Look only opens the currently selected document (the difference is hinted at by Quick Look's more translucent window effect). The odd thing about Quick Look and Preview is that each presents a Markup mode with a slightly different set of tools in a different arrangement.
The two window bars below portray the same image opened in Quick Look and in Preview with Markup. A Quick Look panel and Preview window of the same image present slightly different Markup tools Both have identical drawing, shape, text, signature, lines, color and font selection tools.
But Preview presents selection tools (rectangular, elliptical, lasso, smart lasso and Instant Alpha); a color adjustment panel (similar to Photos) and an image resizing panel. In Preview, the selection tool is on by default, so you can create a rectangle and crop. In Quick Look's version of Markup, the drawing tool is on by default. To crop, you have to click on the crop icon, which presents a different style of selection box (below).
It's not clear why these are inconsistent. Hopefully Apple will fix Markup so that it works the same everywhere. Quick Look's cropping style feels more like iOS. Cropping an image using Markup is oddly different in Preview and Quick Look iOS apps coming to Macs Also note that in Mojave, Apple has taken the first steps to solving a major Mac issue: the Mac user base is not as large as iOS or Windows or Android. It can be riskier for developers to invest in Mac software titles.
The Mac App Store has been a lot less exciting than the iOS edition. That's the case both for users and for developers trying to support themselves. In Mojave, Apple has launched an internal program to bring some of its own mobile apps built using UIKit (the development framework of iOS) to the Mac. The first apps to take advantage of this are News, Stocks, Voice Memos and Home.
On Mojave, they look and feel like Mac apps (for the most part). News brings Apple's internal newsroom-curated headlines to the Mac, and cloud-syncs your channel and topic preferences, saved articles and subscriptions with iOS. Stocks does the same thing, tying in the same Apple-curated market news and tickers you use in iOS 12 (both are greatly enhanced over the existing Stocks app on iOS). Mojave's News app is built using UIKit, but looks and works like other Mac titles.
You can dismiss the sidebar to focus on a single, uncluttered view of an article Voice Memos lets you record (in AAC or lossless), trim, and edit audio clips and sync these across your devices, making it similar to Notes for audio clips. In the Public Beta, it seemed to be the least finished of the four UIKit-based apps, and wasn't working well enough to really test out. I also wasn't able to sync recordings captured from iOS.
Once it's finished however, it's designed to both record clips locally and to play back recordings you capture on your iPhone so you can take notes or incorporate audio clips into other documents on your Mac. You could also record mobile audio on iOS for use in songs or podcasts in GarageBand or other apps on your Mac. One new feature of Voice Memos is the ability to name your recordings by default with the location where you captured them, which is a handy way to identify clips without having to listen to them. Voice Memos isn't yet fully functional but promises to bring your iOS recordings to the Mac (and vice versa) Similarly, Mojave's new Home app brings your HomeKit configuration to macOS, enabling you to securely control all of your devices on your Mac, as well as share access to family members and guests.
You can also get Home-related notifications for door cameras and other devices, and control your HomeKit devices remotely from your Mac while traveling (after setting up an Apple TV or a HomePod as a local hub at home). The new Home app looks just like Apple's iOS version. In fact, it still has some of the iOS-specific trappings of its UIKit cousin. The setup for a new Scene (below)not only sports a very multitouch page-oriented interface, but the label tells you to 'press and hold' to configure accessories. On a Mac, you actually double click on the icon to configure it. Like Voice Memos, Home is definitely still a work in progress.
But as with Apple's other UIKit apps being included in Mojave, it shows the potential for iOS-only apps to transition to the Mac with less work for developers while offering a far better experience for users than simply being offered a web app interface. Mojave's Home app is still stuck firmly in iOS land, but shows off the potential for UIKit apps on Macs Siri on a Mojave Mac can also now be used to control all of your HomeKit devices, whether the Home app is launched or not. You can lock doors, turn on lights, check the status of your garage door, orchestrate scenes and set up automations that perform actions at specific times, when you enter a given location, or when a motion sensor is triggered.
Next year, Apple plans to make its Mac UIKit frameworks (enhanced over months of deployed experience) available to other iOS developers, making it possible to bring thousands of apps from iOS into the native world of Macs, where they will work just like native Mac apps written to its AppKit frameworks. This will make it that much easier for iOS owners to buy a Mac, knowing that the apps and games they use will likely be delivered as cross platform titles.
In addition, Apple is also years-deep into making it effortless to sync data, documents and other content between its iOS and Mac platforms via iCloud, Continuity and related technologies. On top of all of this, Apple is also launching a new Mac App Store with a layout familiar to iOS users, featuring a set of highlighted titles under its Discover tab, along with four featured sections of desktop Mac apps: Create tools, Work productivity, Play games and Develop tools. There are also 21 other sorted categories of Mac Apps to browse. The new Mac App Store makes it easy to find new titles by type and by specific category The new Mac App Store continues to be where you can individually update your apps, but Apple has moved system-level updates to Software Update in System Preferences. That's actually a move back, but makes more sense. It always felt weird to go to the Mac App Store to look for OS updates.
The change also brings macOS into line with iOS, which also delivers its system Software Updates in Settings/General, not through the iOS App Store. Software Update's Advanced. Button (below) supplies options to automatically check for updates; download new updates; install updates to macOS; install App Store updates; and to install system data files and security updates.
Have I convinced you yet that Mojave is aiming the Mac at Apple's own iOS users who want to be creators? Around the launch of the original iMac back in 1998, Jobs enthralled an audience of developers by noting that there was an installed base of 22 million Mac users. Today, there are well more than five times that number, but more importantly there is an installed base of more than 500 million active iOS users. Mojave Internationale Apple has proven that there is exceptional demand for its premium priced iPhone X around the world, even in territories where pundits insisted that nobody would pay a premium for a high-end device.
It's also selling millions of new iPads to first time buyers. Apple isn't just planning to sell its new iOS buyers apps, music, subscriptions and other Services. Many of these users will also want a Mac Apple isn't just planning to sell its new iOS buyers apps, music, subscriptions and other Services. Many of these users will also want a Mac to (among other things) address the demand for creating apps and other content that the vast, premium installed base of iOS is inducing.
That helps explain why Apple is devoting significant new resources specific to Mojave into supporting languages, features and subjects of interest in regions where iPhone and iPad are selling, including as China and India. Mojave supports new system languages including English variants for the UK and Australia, French for Canada, and also Traditional Chinese specific to Hong Kong. And for all speakers of Traditional Chinese, Apple has enhanced the translation of names for apps and features (including Boot Camp, News, Mission Control, Launchpad, and Mail Drop) to make them easier to understand. Siri Dictation in Simplified Chinese also now automatically inserts punctuation.
And Siri can also now understand questions about Chinese holidays. Apple also now supplies its 'Word of the Day' screen saver for Simplified Chinese and Traditional Chinese. Chinese restaurant names have been added to the language model for Simplified Chinese, making them easier to type. And Maps now recommends popular dishes for restaurants in China. Apple is expanding and enhancing Siri support globally, improving dictation and areas of knowledge in strategic markets as Macs follow iPhone sales For Japan, Mojave now supports improved keyboard input, enabling users to type English and Roman alphabet words via romanization, typing words phonetically.
Mojave recognizes the intent and provides correct English spellings. Mojave also now includes new dictionaries for Hebrew, Traditional Chinese-to-English, Arabic-to-English, and for India, a Hindi-English bilingual dictionary. Siri is also now able to answer questions about Indian festivals, and provides enhanced dictation in Hindi. Mojave also better addresses Hindi terminology to make the UI easier to understand. Make no mistake, Siri still has serious issues understanding English.
But learning to walk globally is likely more valuable than learning to run in a relatively limited market where perfect voice assistance isn't an extremely valuable or differentiating service. Siri can be embarrassing in its ability to understand and respond to even basic requests The dramatic battle that wasn't: macOS vs iOS The idea that iOS is selling new Macs for development and content creation seems obvious, but strangely enough there's an overwhelming populist media narrative that insists that Apple isn't just successfully selling its Mac desktop and iOS mobile platforms, but is rather actually suffering from a directional, strategic crisis of epic proportions as it waffles between seeking to destroy its arms versus tearing off its legs. Jobs once remarked that the then-new Mac OS X (based upon NeXTSTEP) would serve Apple for the next 15 years. Now named macOS, it's served as the default OS for Macs for longer than that, and has been the focus of all new platforms at Apple for more than 20 years. That in itself is incredible. However, ever since iOS was split off as a mobile-optimized platform for iPhone and iPad, there's been talk that maybe Apple would someday give up on the Mac, or alternatively find some way to shoehorn the Mac brand on top of an iOS device or somehow create a hybrid crossover PadPhone-Surface PC because that's what all the other failed hardware makers are taking wild stabs at, and Apple clearly takes all of its cues from imploding peers that are totally incompetent-at least in the minds of many tech media wonks.
At WWDC, Apple's chief software architect Craig Federighi resoundingly clarified that it has 'NO' plans to mix up some kind of hybrid 'do-it-all' platform At WWDC, Apple's chief software architect Craig Federighi resoundingly clarified that it has 'NO' plans to mix up some kind of hybrid 'do-it-all' platform. With Mojave, Apple is further making it obvious that the Mac serves a clearly differentiated purpose and audience as a platform distinct from iOS (and watchOS and tvOS-when you add those in it just makes the whole macOS vs iOS thing sound over the top moronic).
However, that doesn't mean that Apple's platforms can't share ideas. In fact, it would be super stupid if the company didn't apply what it has learned across shipments of hundreds of millions of mobile devices to its desktop Macs. It's been doing this from day one, bringing iOS innovations 'back to the Mac' and taking Mac technologies mobile. However, Mojave shifts this incremental cross pollination into a punctuated equilibrium event, where the modern Mac is no longer competing with Windows PCs for 'switchers,' but is instead recommending itself as the powerful computing system designed for iOS users who want to be content creators. After all, the best audience to sell premium Macs to are the hundreds of millions of users globally who pay a premium to get iOS devices, rather than the far less valuable base of consumers opting for cheap Windows knockoffs or low-end Chrome OS netbooks or cheap Android tablets. That's true despite the most frantic efforts of the combined editorial staffs of Bloomberg, CNET and the Verge to advance the that Apple's Macs are super in trouble because of, say, Chrome OS being dumped on US education in meaningless quantities that have zero impact on individuals or the enterprise-both of whom are actually going out of their way to choose to use iOS devices.
I started writing in early 2016 that perhaps people should consider that Apple. That's even more true today, two years later. But the bottom line here is that Mojave is designed to make the Mac attractive to iOS users, not so much creating a Windows PC alternative; those low-end users are being shown iPads in their price range.
Last year, Apple devoted a lot of attention to iPad with new gestures for drag-and-drop multitasking in iOS 11 that turned the tablet into a functional workstation for many PC users with streamlined needs. This caused some grumbling that Apple had lost sight or interest in the Mac. If PC users are supposed to buy iPad Pro, who buys Macs? But this year, Apple has focused macOS Mojave on making the full desktop Mac experience even more familiar and accessible to iOS users, without losing any focus on a hybrid-legacy goose-chase, an entry-level Mac-box or a low-end netbook running macOS. There has long been speculation that Apple wants to move its Macs to its own custom ARM processors.
That transition would would complicate any efforts to boot Windows on new Macs. The demand for iPad shows that's not even an issue for millions of PC users. And as new Mac purchases increasingly come from iOS rather than Windows switchers, Boot Camp will increasingly lose importance. It will be far more useful to run iOS apps on Macs. And look what Apple is working on in Mojave.
It's not Boot Camp. Mojave is an invitation for users of the billion iOS devices out there to consider buying a MacBook Pro or iMac in order to do some of the things you can't do on an iOS device-such as create iOS software. The entire newsroom at the Verge is probably trying to come up a way to spin a dramatic narrative that Apple is now moving from hating the Mac to hating iPads, but the reality is that Apple is (as always) simply working to improve everything it sells so it can sell more of them. But make no mistake: it is most certainly marketing Macs to iOS users and iPads to lower-end PC and netbook users. When you read those clickbait thought-pieces about how iPads and Macs are fighting to the death, think about how clueless you'd have to be to write up such garbage. Apple has two computing platforms that both make tens of billions every year, each vastly more valuable than any other PC or tablet maker, ever. It doesn't have to choose between them.
It clearly hasn't been choosing between them since iPad shipped in 2010. Mac sales have grown in parallel the entire time. Customers aren't confused about what they want.
And it's pretty obvious that Tim Cook isn't befuddled about how to plan, build, ship, and sell iPads and Macs at the same time, because he's been doing it for eight years now-as rival PC and tablet makers have all diddled about and dramatically failed to sell ether one, despite getting nothing but lavish adoration from the tech media that clearly doesn't know shit from Shinola. Apple's new Mojave is macOS X's Windows 95 That might sound insulting, and of course, there's a lot those two do not have in common. But sometimes an analogy-even a constrained one-helps to illuminate the logic behind an unusual viewpoint. Let me explain. Back in 1995, Microsoft owned the market for PCs running a shitty, complicated MS-DOS that looked as inaccessible and old-manish at the time as IBM mainframes did when PCs became the hot new thing a decade prior in the 80s. Microsoft rather artfully upgraded the DOS PC from a fast dinosaur into a reasonably quick, nice looking experience based entirely on the work Steve Jobs had started with the Macintosh and had continued with NeXTSTEP.
By pairing the modern, attractive work Jobs had created with its own serviceable Win16 platform for developers, and then marketing it past every other alternative-including its own reneged OS/2 partnership with IBM-Microsoft ended up with near total ownership of the most valuable layers of the PC, starting in particular with Windows 95 and continuing-with very little effort or innovation-deep into the 2000s. Of course, apart from delivering the graphical desktop experience Jobs had developed to mainstream audiences, Windows 95 was total shit inside.
After its release, Microsoft spent the next five years just trying to dump its MS-DOS underpinnings and shoehorn its PC users onto its more modern, Unix-like WinNT operating system-something it didn't quite manage to do until Windows xp arrived in 2000. Incredibly, across the next 18 years Microsoft has done nothing but dumb down Windows into its current form as the artless, budget-written Windows 10, which is as fun to use as a suppository.
Using Windows 10 feels like Microsoft is punishing its user base for failing to buy Windows Phone. It's like the opposite-bizarro version of Tim Cook talking about 'User Sat' on an Apple conference call. Across that same period of time, Apple took the original NeXTSTEP and turned it into a nicer experience for Macs than Windows PCs delivered. Well, across a third of that time.
By 2007 Apple was largely finished making Macs better than Windows, and was ready to release a mobile version of 'Mac OS X' powering the then-new iPhone. By 2010 it launched iPad.
Apple quickly created an installed base of this new, simplified 'iOS' that was larger than Windows PCs. Apple's iOS was literally the definition of Disruption: offering over-served customers a simpler alternative that better met their real needs.
'Repeatedly occured to me that the overall intent of this release is to make the Mac the ideal computing system for iOS users' // 's incredible deep deep dive—'what and how' feature depth explored and thoughts on 'why'—lots of dark mode — Steven Sinofsky (@stevesi) But while Apple pushed iOS as the world's best platform for building new apps and making money, Macs remained the way to build most content for iOS. Apple's Mac platform had long been powering movies, music, live performance and print art. Now Apple was creating a new medium for Macs to build content for: its own mobile devices. That App Store market became larger than Hollywood. How does Apple now advance the Mac?
Make it more complex and inaccessible, on a premium luxury tier above iOS devices? Why not just make it premium and luxury and make it less complex and more accessible, converting as many new iOS users as possible into Mac-savvy content creators? That's Apple's Windows 95 moment Apple's macOS Mojave doesn't have to steal its look and feel (as nobody else has a better one than Apple's own), and it doesn't need to market itself past larger former partners (let's get real: Android, Blackberry, Galaxy, Facebook, Pixel and Surface have some customers of their own but all offer little effective competition for Apple). The new macOS Mojave borrows from the simplified, focused experience of iOS. Apple is working to make desktop Mac computing a more powerful version of the iOS experience, not just a more complex one. Apple is working to make desktop Mac computing a more powerful version of the iOS experience, not just a more complex one This all flies in the face of what the rest of the industry is trying to do, starting with Android licensees (and now Google) working to add the needless complication of desktop windows to mobile devices, and continuing into the hybrid nonsense Microsoft is pushing with shitty tablets that transform into shitty laptops that cost more than a basic notebook PC that has none of the delusional engineering compromises of complex hinges and confusing mode changes. It's incredible how stupidly absurd this all is, matched only by the witless tech media who can't manage to criticize anything foolish even when they're soaking in it-but who can deliver 24/7 demeaning critiques of the only company that is doing the things that are making money.
It's important to recall that 23 years ago, it was Apple doing the dumb stuff, listening to analysts give advice on how it should copy yesterday's thing and license the Mac System Software to PC makers; how it should keep investing in pen computing despite the lack of real interest in the market; how it should be expanding into online services with eWorld and video game consoles with the Bandai Pippin and TV-integrated Mac hybrids and stuff like QuickTime VR that had no viable business model in sight. Back then, the tech media generally approved of all of the pointless, directionless, strategically flawed things Apple was doing even as Microsoft's Windows 95 appeared on the horizon and began obliterating any apparent remaining path forward for Apple. However, the majority of the people in the tech media have never experienced anything other than writing up what other people tell them to write, so they have no framework for understanding how things actually work. Rather than listening to them talk now, take a look at what actually happened. Steve Jobs' BYOKDM was off by 2 In between the years of Apple doing profitless stupid things in the mid 90s and today's Apple doing all the things that are making any money at all, there was a middle period of Apple making occasional mistakes and bets that failed to pay off dramatically.
Back in 2005, for example, Steve Jobs introduced the Mac mini, imagining that PC users would switch from their existing PC box to a small new Mac that used their existing keyboard, display and mouse, as in 'bring your own' or BYOKDM. That didn't happen.
Three years earlier in 2002 Jobs similarly launched Xserve, thinking that businesses might switch from their PC servers to new rack-mounted Macs connected to their same KVM switch and Gigabit Ethernet. That didn't happen either. Instead of either one ever taking off, Windows PC users of the day incrementally adopted iPods, then iPhone, then iPad. Today, Apple has a massive platform of iOS users: an audience to whom it can far more easily market its Macs versus a decade ago when it was trying to sell Macs to mainstream users who largely owned Windows PCs-and who were not already sold on Apple's model of affordable luxury. With today's Macs, there's no need to BYOKDM.
Both of Apple's most popular Mac lines already ship with a display, keyboard and precise pointer (iMac and MacBook Pros). The funny thing was, Jobs was only off by two letters. What actually happened was BYOD. Once the masses could choose an Apple mobile device at work, getting a Mac was an obvious next step.
That's what Apple has been working to facilitate in macOS, culminating in today's Mojave. Mojave's step one is to make the Mac look new and cool. Step two: make it work even more seamlessly with iOS. Now Jeff Goldblum could chime in with 'there is no step three!' But there is actually an endless staircase of efforts Apple is making to keep enhancing iOS and macOS as valuable platforms for developers and users.
All of that effort makes buying a new Mac really effortless for iOS users. The New Mac This last year I attempted to profile my mother, who is now 83, as a primary candidate for using an iPad Pro. Despite my suggestions, she asked instead for a MacBook, and being that I'm her kid and she bought all my computers before I was making any money, I got her a high-end 15 inch MacBook Pro with Touch Bar, a little concerned that she'd find it excessive and complex.
She loves it. The company is taking full advantage of its massive success in mobile devices to market Macs as the desktop companion to iOS devices Mojave will only make her machine easier to use, and even more familiar to work with next to the iOS devices she already has. Apple is making it easy for people in their 50s, 60s, 70s and up to buy a Mac. It's making it easy for college students to buy a Mac. The company is taking full advantage of its massive success in mobile devices to market Macs as the desktop companion to iOS devices for everyone in between.
That's something nobody else can do. Microsoft barely sells any PCs of its own.
PC sales overall are flat or falling and have been for almost ten years. No Android maker can really promote an upgrade path to a well connected Windows PC. Samsung's PC business has never been anything close to impressive.
And most PC makers haven't ever been able to successfully sell mobile devices. So it's important for the future of desktop computing that Apple is investing in macOS, building powerful systems that people will want to buy. There are very specific things many segments of the Mac world would like to see. Perhaps better chips from Intel that could address more RAM. Maybe keyboards that never fail and somehow remain thin while being large with a deep throw. There's a lot that can be complained about Apple. But nothing compares to the experience Apple delivers in hardware and software, and that's why individuals and businesses pay a premium to buy Macs.
If you're worried that Apple was going to throw away Macs to focus on iOS, you can relax. Macs are following the same strategy of interactive enhancement that in retrospect is both strategically genius and also just competent work and artistic craft. Things are just moving a lot faster now. Buckle up, the future is coming in hot.
MacOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. The main difference is that X11 is not used as the windowing system.
Instead, macOS uses its own native windowing system that is accessible through the Cocoa API. To download and install Qt for macOS, follow the instructions on the page. Supported Versions When talking about version support on macOS, it's important to distinguish between the; the platform you're building on or with, and the; the platforms you are building for. The following macOS versions are supported. Target Platform Architecture Build Environment macOS 10.12, 10.13, 10.14 x8664 and x8664h Xcode 10 (10.14 SDK), Xcode 9.
(10.13 SDK) Note: Xcode 9 is only supported for application development (to be able to opt out of features such as layer-backing and dark mode), not for development of Qt itself. Build Environment The build environment on macOS is defined entirely by the Xcode version used to build your application. Xcode contains both a toolchain (compiler, linker, and other tools), and a macOS platform-SDK (headers and libraries). Together these define how your application is built. Note: The version of macOS that you are running Xcode on does not matter. As long as Apple ships a given Xcode version that runs on your operating system, the build environment will be defined by that Xcode version.
Xcode can be downloaded from Apple's (including older versions of Xcode). Once installed, choosing an Xcode installation is done using the xcode-select tool. $ xcrun -sdk macosx - -show -sdk -path /Applications /Xcode.app /Contents /Developer /Platforms /MacOSX.platform /Developer /SDKs /MacOSX10. 14.sdk Target Platforms Building for macOS utilizes a technique called weak linking that allows you to build your application against the headers and libraries of the latest platform SDK, while still allowing your application to be deployed to macOS versions lower than the SDK version. When the binary is run on a macOS version lower than the SDK it was built with, Qt will check at runtime whether or not a platform feature is available before utilizing it. In theory this would allow running your application on every single macOS version released, but for practical (and technical) reasons there is a lower limit to this range, known as the deployment target of your application.
If the binary is launched on a macOS version below the deployment target macOS or Qt will give an error message and the application will not run. Qt expresses the deployment target via the QMAKEMACOSXDEPLOYMENTTARGET qmake variable, which has a default value set via the makespec for macOS. You should not need to change this default, but if needed you can increase it in your project file. QMAKEMACOSXDEPLOYMENTTARGET = 10.13 Note: You should not lower the deployment target beyond the default value set by Qt. Doing so will likely lead to crashes at runtime if the binary is then deployed to a macOS version lower than what Qt expected to run on. By always building against the latest available platform SDK, you ensure that Qt can take advantage of new features introduced in recent versions of macOS. For more information about SDK-based development on macOS, see Apple's.
Opting out of macOS behavior changes One caveat to using the latest Xcode version and SDK to build your application is that macOS's system frameworks will sometimes decide whether or not to enable behavior changes based on the SDK you built your application with. For example, when dark-mode was introduced in macOS 10.14 Mojave, macOS would only treat applications built against the 10.14 SDK as supporting dark-mode, and would leave applications built against earlier SDKs with the default light mode look.
This technique allows Apple to ensure that binaries built long before the new SDK and operating system was released will still continue to run without regressions on new macOS releases. A consequence of this is that if Qt has problems dealing with some of these macOS features (dark-mode, layer-backed views), the only way to opt out of them is building with an earlier SDK (the 10.13 SDK, available through Xcode 9). This is a last-resort solution, and should only be applied if your application has no other ways of working around the problem. Architectures By default, Qt is built for x8664.
To build for x8664h (Haswell). Use the QMAKEAPPLEDEVICEARCHS qmake variable.
This is selectable at configure time. Qmake -spec macx -xcode project.pro Configuring with -spec macx-xcode generates an Xcode project file from project.pro. With you do not have to worry about rules for Qt's preprocessors ( and ) since automatically handles them and ensures that everything necessary is linked into your application. Qt does not entirely interact with the development environment (for example plugins to set a file to 'mocable' from within the Xcode user interface). The result of the build process is an application bundle, which is a directory structure that contains the actual application executable. The application can be launched by double-clicking it in Finder, or by referring directly to its executable from the command line, for example, myApp.app/Contents/MacOS/myApp. If you wish to have a command-line tool that does not use the GUI for example, moc, uic or ls, you can tell qmake to disable bundle creation from the CONFIG variable in the project file.
CONFIG - = appbundle Deploying Applications on macOS macOS applications are typically deployed as self-contained application bundles. The application bundle contains the application executable as well as dependencies such as the Qt libraries, plugins, translations and other resources you may need. Third party libraries like Qt are normally not installed system-wide; each application provides its own copy. A common way to distribute applications is to provide a compressed disk image (.dmg file) that the user can mount in Finder. The deployment tool, macdeployqt (available from the macOS installers), can be used to create the self-contained bundles, and optionally also create a.dmg archive.
Applications can also be distributed through the Mac App Store. Qt 5 aims to stay within the app store sandbox rules. Macdeployqt (bin/macdeployqt) can be used as a starting point for app store deployment. macOS Issues The page below covers specific issues and recommendations for creating macOS applications. Where to Go from Here We invite you to explore the rest of Qt.
We prepared overviews to help you decide which APIs to use and our examples demonstrate how to use our API. list of topics about application development. code samples and tutorials. a listing of C and QML APIs Qt's vibrant and active community site, houses a wiki, a forum, and additional learning guides and presentations. © 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.
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